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Exalted Funeral

Land of Eem Bundle

Land of Eem Bundle

Regular price $145.00 USD
Regular price $180.00 USD Sale price $145.00 USD
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Includes:

  • Core Rulebook Hardcover
  • The Mucklands Sandbox Setting Hardcover
  • Bestiary Hardcover
  • Gelatinous Goo Dice
  • GM Screen
  • Map-Gameboard
  • Meeple Pack - set of 6
  • Rickety Stitch and Gelatinous Goo Series #1-3
Land of Eem is a game about adventurers exploring and discovering the remnants of a forgotten, better age. Players portray lore-seeking travelers, fortune-seeking pioneers and adventure-seeking heroes in a time devoid of them.

Art by Anneliese Mak and Sean Kiernan


But for all its post-apocalyptic doom and gloom, Land of Eem is a lighthearted game with a sense of humor.  Set in the world of our two fantasy series Rickety Stitch and the Gelatinous Goo and Dungeoneer Adventures, the game combines Lord of the Rings high fantasy epicness with a heavy dose of Muppets-like whimsy and a dash of Mad Max dystopia.

The Core Rulebook

Cover Art by Justin Gerard

Land of Eem is a lighthearted fantasy RPG presented in an easy to use, easy to learn Core Rulebook (approx. 200 pages) that contains everything you need to begin play. It's packed with rules and resources that encourage players to be creative and ease the burden on GMs. Download the Quickstart Guide to get started! 


Rules That Support Creativity

Land of Eem emphasizes player creativity and collaborative storytelling, with character abilities that allow players to invent and shape the world around them. The game is more about roleplaying, teamwork, exploration, and finding lost treasures, than it is about always fighting monsters--though that's definitely part of the game! 

Art by Sam Mameli

Colorful Characters

Choose from 16 Folk species, in addition to 6 character Classes each with 20 unique Abilities.
  

Art by Ben Costa

Travel and Exploration

Explore the Land of Eem with robust travel rules that will take characters across a beautifully illustrated hex map. Paired with the Mucklands Sandbox, Land of Eem offers player-driven exploration and tons of GM tools that are easy to use.  

Map by Ben Costa

Level Up

Characters earn XP not by slaying monsters but by roleplaying, exploring, and engaging with the narrative and game world.

D12 Dice System

Utilizing the criminally underused D12, Land of Eem’s simple dice mechanic allows for degrees of success and failure. Both the GM and players are encouraged to have input on interpreting the results!
 


Fast, Fun Conflicts

While combat is sometimes avoidable, getting into a scrape or two is inevitable. Combat is quick and decisive, with a frequent counterattack mechanic that simulates duels.


Deep Crafting System

200+ crafting components to find on your travels and use to create unique potions, items, and food.


Hidden Magic

Land of Eem is a world of hidden magic. Only the Gnome class is inherently magical, but all characters can discover powerful magic items, potions, and scrolls that grant unique Abilities, not just ho-hum stat modifiers.

Art by Ben Costa

Adversaries

The Core Rulebook contains 25 adversaries to pit against Land of Eem adventurers, while the Bestiary contains the full 160+ roster of creatures, critters, and creepers.


Random Tables

The Core Rulebook is packed with random tables for GMs to generate flavorful Land of Eem content, with preparation or on the fly.
  • 200 Magic Items
  • 50 Relics
  • 400 Mundane Items 
  • 100 Curses 
  • 100 Boons 
  • 100 Spells 
  • Random Dungeon Tables: 100 Adversaries, 100 Traps, and 100 Puzzles
  • Random Town Table 
  • Random Tavern Table 
  • Random NPC Table 
  • Random Location Aspects to spice up environments and conflicts 
 
Layout by Vee Hendro

 

The Mucklands Sandbox Setting

The Mucklands Sandbox Campaign Setting is an expansive hexcrawl sandbox filled with hundreds of locations, NPCs, quest hooks, and rumors for players to pursue.
Cover Art by John Loren

A Rich, Expansive World

Land of Eem is set in the fantasy world of our book series Rickety Stitch and the Gelatinous Goo and Dungeoneer Adventures. But you don’t need to read the books to play! And the Mucklands Sandbox is almost entirely system-neutral, so GMs can use it with any RPG system or simply as inspiration for their own campaigns.
  • Approx. 400 pages
  • 6 Regions with unique biomes
  • 100+ Locations (Settlements, Sites, Zones, Points of Interest, and Lairs)
  • 450+ NPCs (all with illustrations)
  • 30+ Factions
  • 500+ Rumors
  • 250+ Quests and Quest Hooks
  • 50+ Heroic Titles that characters can earn
 

Art by Peter Simon
Art by Ben Costa


Hijinks, Heroics, or Peril...You Decide

Land of Eem is a world that’s both wacky and wondrous. Embark on adventures that are as silly or as serious as your group prefers! All adventures and quests in Land of Eem are categorized by three different tones:
  • Hijinks (Think The Muppets or Labyrinth)
  • Derring-Do (Think The Lord of the Rings or The Hobbit)
  • Doom & Gloom (Think Conan the Barbarian or Mad Max)

However you’d like to play, Land of Eem supports it.

Layout by Vee Hendro


THE SETTING

Eem is a land of color and wonder, a world with many storied regions and realms teeming with diverse cultures and a plethora of characters and creatures. Eem is also a land in decay, for the great civilizations of the past crumbled long ago at the hands of the mysterious GLOOM KING. Ever since, the world has declined into an untamed, unchecked land filled with all manner of monsters and fiends, fearsome warlords and, most recently, greedy tycoons... ushering in an unruly industrial age called the DUNGEON ERA. A time chaotically run by rival goblin corporations locked in a never-ending quest to outdo one another in business and expansion. All the while, average folk toil away in mines, factories, and dungeons, eking out a meager existence.

The southern realm of Eem and seat of goblin power, known as the MUCKLANDS, is broken into six regions:

The Drippy Downs: One of the few bastions of the old magical world, the Drippy Downs is a land of rolling green hills, home to trolls, faeries, dweorgs and other uncommon species--many doing their best to preserve the heritage of Eem's magical past.
 
Art by Rob Gatto

Fleabag County: The bustling region of Fleabag County is home to the Mucklands' biggest cities, including the big crabapple itself--Bogtown. Corrupt politicians and underworld criminals thrive like weeds as average folk toil away in factories and farms.

Art by Rob Gatto

Quagmash: A wilderness of largely unexplored swamps and bogs where pioneers, adventurers and big game hunters flock to either make names for themselves or succumb to the perilous backwater full of gators, muckmen, and orches.
 
Art by Rob Gatto
 
River Country: A beautiful green country full of rushing waterways, River Country is not only home to peaceful quortles and peasant folk but to wily rascal robbers and obscenely wealthy river barons who endlessly duke it out for supremacy on extravagant riverboats.
 
Art by Rob Gatto

Scalawag Strand: The infamous coastline of the Mucklands teems with pirates and rascals out to rob seafarers blind--or worse. And if the pirates aren't enough to deter you from the open seas--beware! For beyond the peaks of Terror Island, there be monsters!

Art by Rob Gatto

The Used T'Be Forest: Home to the goblin tycoons and corporations that fuel the Dungeon Era, the Used T'Be Forest is a barren landscape of cracked earth and felled trees. A true testament to what happens when big business and small moral fiber make a mess of the natural world.  

Art by Rob Gatto

 

The Bestiary

Cover Art by Sean Kiernan

 
Land of Eem is chock full of original and classic fantasy foes, each with an unusual spin on traditional tropes. While the core rulebook includes a select handful of adversaries, the Bestiary contains those and many more—all illustrated in full color.
  • Approx. 180 pages
  • 160+ Creatures, Critters, and Creepers
  • Super simple stat blocks
  • Unique, succinct abilities to make GMing painless
  • Advice on how to roleplay them during social encounters and run them during combat

Art by Sean Kiernan
 
Art by Ben Costa

 
Art by Alex Ahad and Ben Seto

Layout by Vee Hendro
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