Land of Eemis a game about adventurers exploring and discovering the remnants of a forgotten, better age. Players portray lore-seeking travelers, fortune-seeking pioneers and adventure-seeking heroes in a time devoid of them.
Art by Anneliese Mak and Sean Kiernan
But for all its post-apocalyptic doom and gloom,Land of Eemis a lighthearted game with a sense of humor. Set in the world of our two fantasy seriesRickety Stitch and the Gelatinous GooandDungeoneer Adventures, the game combinesLord of the Ringshigh fantasy epicness with a heavy dose ofMuppets-like whimsy and a dash ofMad Maxdystopia.
The Core Rulebook
Cover Art by Justin Gerard
Land of Eemis a lighthearted fantasy RPG presented in an easy to use, easy to learn Core Rulebook (approx. 200 pages) that contains everything you need to begin play. It's packed with rules and resources that encourage players to be creative and ease the burden on GMs. Download theQuickstart Guideto get started!
Rules That Support Creativity
Land of Eememphasizes player creativity and collaborative storytelling, with character abilities that allow players to invent and shape the world around them. The game is more about roleplaying, teamwork, exploration, and finding lost treasures, than it is about always fighting monsters--though that's definitely part of the game!
Art by Sam Mameli
Colorful Characters
Choose from 16 Folk species, in addition to 6 character Classes each with 20 unique Abilities. Art by Ben Costa
Travel and Exploration
Explore the Land of Eem with robust travel rules that will take characters across a beautifully illustrated hex map. Paired with the Mucklands Sandbox,Land of Eemoffers player-driven exploration and tons of GM tools that are easy to use.
Map by Ben Costa
Level Up
Characters earn XP not by slaying monsters but by roleplaying, exploring, and engaging with the narrative and game world.
D12 Dice System
Utilizing the criminally underused D12,Land of Eem’ssimple dice mechanic allows for degrees of success and failure. Both the GM and players are encouraged to have input on interpreting the results!
Fast,Fun Conflicts
While combat is sometimes avoidable, getting into a scrape or two is inevitable. Combat is quick and decisive, with a frequent counterattack mechanic that simulates duels.
Deep Crafting System
200+ crafting components to find on your travels and use to create unique potions, items, and food.
Hidden Magic
Land of Eem is a world of hidden magic. Only the Gnome class is inherently magical, but all characters can discover powerful magic items, potions, and scrolls that grant unique Abilities, not just ho-hum stat modifiers.
Art by Ben Costa
Adversaries
The Core Rulebook contains 25 adversaries to pit against Land of Eem adventurers, while the Bestiary contains the full 160+ roster of creatures, critters, and creepers.
Random Tables
The Core Rulebook is packed with random tables for GMs to generate flavorful Land of Eem content, with preparation or on the fly.
200 Magic Items
50 Relics
400 Mundane Items
100 Curses
100 Boons
100 Spells
Random Dungeon Tables: 100 Adversaries, 100 Traps, and 100 Puzzles
Random Town Table
Random Tavern Table
Random NPC Table
Random Location Aspects to spice up environments and conflicts
Layout by Vee Hendro
The Mucklands Sandbox Setting
The Mucklands Sandbox Campaign Setting is an expansive hexcrawl sandbox filled with hundreds of locations, NPCs, quest hooks, and rumors for players to pursue. Cover Art by John Loren
A Rich, Expansive World
Land of Eemis set in the fantasy world of our book seriesRickety Stitch and the Gelatinous GooandDungeoneer Adventures. But you don’t need to read the books to play! And the Mucklands Sandbox is almost entirely system-neutral, so GMs can use it with any RPG system or simply as inspiration for their own campaigns.
Approx. 400 pages
6 Regions with unique biomes
100+ Locations (Settlements, Sites, Zones, Points of Interest, and Lairs)
450+ NPCs (all with illustrations)
30+ Factions
500+ Rumors
250+ Quests and Quest Hooks
50+ Heroic Titles that characters can earn
Art by Peter Simon
Art by Ben Costa
Hijinks, Heroics, or Peril...You Decide
Land of Eemis a world that’s both wacky and wondrous. Embark on adventures that are as silly or as serious as your group prefers! All adventures and quests inLand of Eemare categorized by three different tones:
Hijinks (ThinkThe MuppetsorLabyrinth)
Derring-Do (ThinkThe Lord of the RingsorThe Hobbit)
Doom & Gloom (ThinkConan the BarbarianorMad Max)
However you’d like to play, Land of Eem supports it.
Layout by Vee Hendro
THESETTING
Eem is a land of color and wonder, a world with many storied regions and realms teeming with diverse cultures and a plethora of characters and creatures. Eem is also a land in decay, for the great civilizations of the past crumbled long ago at the hands of the mysterious GLOOM KING. Ever since, the world has declined into an untamed, unchecked land filled with all manner of monsters and fiends, fearsome warlords and, most recently, greedy tycoons... ushering in an unruly industrial age called the DUNGEON ERA. A time chaotically run by rival goblin corporations locked in a never-ending quest to outdo one another in business and expansion. All the while, average folk toil away in mines, factories, and dungeons, eking out a meager existence.
The southern realm of Eem and seat of goblin power, known asthe MUCKLANDS, is broken into six regions:
The Drippy Downs:One of the few bastions of the old magical world, the Drippy Downs is a land of rolling green hills, home to trolls, faeries, dweorgs and other uncommon species--many doing their best to preserve the heritage of Eem's magical past.
Art by Rob Gatto
Fleabag County:The bustling region of Fleabag County is home to the Mucklands' biggest cities, including the big crabapple itself--Bogtown. Corrupt politicians and underworld criminals thrive like weeds as average folk toil away in factories and farms.
Art by Rob Gatto
Quagmash:A wilderness of largely unexplored swamps and bogs where pioneers, adventurers and big game hunters flock to either make names for themselves or succumb to the perilous backwater full of gators, muckmen, and orches.
Art by Rob Gatto
River Country:A beautiful green country full of rushing waterways, River Country is not only home to peaceful quortles and peasant folk but to wily rascal robbers and obscenely wealthy river barons who endlessly duke it out for supremacy on extravagant riverboats.
Art by Rob Gatto
Scalawag Strand:The infamous coastline of the Mucklands teems with pirates and rascals out to rob seafarers blind--or worse. And if the pirates aren't enough to deter you from the open seas--beware! For beyond the peaks of Terror Island, there be monsters!
Art by Rob Gatto
The Used T'Be Forest:Home to the goblin tycoons and corporations that fuel the Dungeon Era, the Used T'Be Forest is a barren landscape of cracked earth and felled trees. A true testament to what happens when big business and small moral fiber make a mess of the natural world.
Art by Rob Gatto
The Bestiary
Cover Art by Sean Kiernan
Land of Eemis chock full of original and classic fantasy foes, each with an unusual spin on traditional tropes. While the core rulebook includes a select handful of adversaries, the Bestiary contains those and many more—all illustrated in full color.
Approx. 180 pages
160+ Creatures, Critters, and Creepers
Super simple stat blocks
Unique, succinct abilities to make GMing painless
Advice on how to roleplay them during social encounters and run them during combat