Old-School Essentials Classic Fantasy Rules Tome
Old-School Essentials Classic Fantasy Rules Tome
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288 page hardcover; A5 (Digest) size; deluxe quality sewn binding; 2 ribbon markers; endpapers printed with tables and rules summaries
Author: Gavin Norman, Cover artist: Peter Mullen
Complete Classic Fantasy Rules
A classic game that’s quick to jump into. Everything you need to play, in a deluxe hardcover book:
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Characters: Seven classic character classes (cleric, dwarf, elf, fighter, halfling, magic-user, thief), complete lists of weapons and adventuring gear, extensive lists of vehicles, mounts, and vessels, mercenaries and specialists for hire, rules for stronghold construction.
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Magic: The complete set of 34 cleric spells (from 1st to 5th level) and 72 magic-user spells (from 1st to 6th level), for use by players of cleric, elf, and magic-user characters.
- Adventures: Full rules for adventuring in dungeons, the wilderness, and at sea, as well as guidelines for designing and running adventures.
- Monsters: A selection of over 200 classic monsters to challenge adventurers of all levels: dragons and dinosaurs, golems and giants, slimes and oozes, beast-men and unholy spirits, animals monstrous and mundane. Includes complete encounter tables for dungeon levels 1–8+ and all types of wilderness terrain.
- Treasures: A hoard of over 150 wondrous magic items: enchanted arms coveted by every warrior, scrolls, staves, and seeing stones, alchemical concoctions, rings of power, boots and cloaks woven with magic.
Old-School Essentials Classic Fantasy is a complete retelling of the classic 1980s Basic/Expert game, including all rules, character options, spells, monsters, and magic items.
Cut Down Player's Edition
A cut down version of the Old-School Essentials Classic Fantasy game — without the monsters, treasures, and rules for running adventures — is available for players: the Classic Fantasy Player's Rules Tome.